Filtercolor.IusedRGB value of 195, 195, 195 Bumpmap. I will be onlyusingthe diffuse mapat0.4 (loadthe stainlessmap) Use mediumgraycolor (see Filtercolor) Heightglossinessis0.6 andReflectionglossinessis0.8.For smoothresultIincreasedthe subdivision to 22. Use Fesnel map.Here isthe Fresnel mapsetting. MATERIALS Stainless.The belowmapwasused Refletion: Note:VrayunitsinDOF ismeasuredininches.If youare usingmeters,be sure toconvertthisin inches. Nowyouwill have the cameraicon inSketchUP(see the image below).Now measure the distance fromthe focuspointto the lensof the camera icon.Here,the measurementis12 inches.THISIS THE NUMBER I ENTERED IN OVERRIDEFOCALDISTANCEIN THE VRAYPHYSICALCAMERA. Go to AdvancedCameraTool (see image below) 2. To Findthe Focus Point,downloadthe Pluginscript"AdvancedCameraTools" 1. CameraDOF ison withOveride Focal (see nextimageswhyIused12 here) CAMERA I usedV-RAYPhysical F-stopis1.4 andISO at 100. It was setas Spherical.The HDRIfile above wasloadedunder File slot. In order to achieve soft shadows, I increased the size to 5.0 while the intensity was set to 0.1. Below are my setting for the Text Sky Map for my GI color. I am using TextSky Map For the GI while HDR for the BG. Under the Environment Roll out, both GI and BG color were ticked. Here is the set up of the secondary light on the side with rather orange color. The size is bigger and yet I will put the intensty with light blue color. The Vray rectangular light in front will be the main light source, while the one on the side will be the secondary light source. Vray rectangular lights were places outside the windows. Click Override material with RGB color of 150,150,150. Geographical Location on this particular tutorial was set to Bangkok, Thailand. I will be using V-RAY rectangular light and IES lighting. Lighting experiment is one of the most important part after modeling. I recommend you to look on Designer Tiago models in the 3d warehouse. Some components were remapped and edited to add further details. Others were produced from different application like Moi. Some of the components were taken directly from Google 3D Warehouse. The model itself is very simple walls, doors, windows, cabinets and other fixtures. MODELS Hello everyone! This tutorial might have different setting with how other use Vray-Sketchup, but I want to share my experience using this model. He also shared a small tutorial on how he successfully achieved the DOF effect. This tutorial was originally posted by him at In this "the making", Apiwat briefly explained some of the crucial steps on how he made the kitchen below. Personally, we would like to thank Apiwat for allowing us to post this tutorial here at SRV. Apiwat is a well known Thai visualizer and once featured at the former VRAY Asgvis site and forums. Tutorial Vray Sketchup Setting Render Kitchen The process of making this Contemporary Kitchen has been explained by Apiwat Hngimhyun aka "Starsheep".